Java How to Program, Early Objects, Global Edition, 12th edition

Published by Pearson (June 16, 2026) © 2026

  • Paul Deitel Deitel & Associates, Inc.
  • Harvey Deitel & Associates Deitel & Associates, Inc.
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Title overview

Hallmark features of this title

  • Syntax coloring for all the Java code reflects how most Java integrated development environments (IDEs) and code editors syntax color code.
  • Fonts for emphasis highlight on-screen components in bold (e.g., the File menu) and Java program text in a fixed-width font (e.g., int x = 5;).
  • Illustrations and figures include abundant tables, line drawings, UML diagrams, programs and program outputs.
  • Heavy math is avoided, leaving it for upper-level courses. Optional mathematical exercises and projects are included for science and engineering courses.
  • End-of-chapter exercises include simple recall of important terminology and concepts, focusing on code function (“what does this code do?”); errors (“what’s wrong with this code?”); writing individual statements and small portions of methods and classes; writing complete methods, classes and programs; major projects; generative AI exercises that dig deeper into a variety of topics.
  • Student preparation for industry: The authors use the terminology from the latest Java specification document in preference to general programming terms; they also show Java as it’s intended to be used with a rich collection of application programming case studies, focusing on computer science, artificial intelligence, data science and many other fields.

Table of contents

Before You Begin  

  1. Intro to Computers, the Internet, Java and Generative AI  
  2. Intro to Java Programming  
  3. Algorithm Development and Control Statements: Part 1   
  4. Control Statements: Part 2   
  5. Methods  
  6. Arrays and ArrayLists   
  7. Strings, NLP and Regex: Generative AI Foundations
  8. Real-World Modeling with Custom Classes
  9. Real-World Modeling with Inheritance, Polymorphism & Interfaces
  10. Exception Handling: A Deeper Look   
  11. Files, I/O Streams, JSON Serialization & CSV Files
  12. Generic Collections  
  13. Generic Classes and Methods: A Deeper Look
  14. Functional Programming with Lambdas & Streams  
  15. JavaFX Graphical User Interfaces: Part 1  
  16. JavaFX GUI: Part 2  
  17. JavaFX Graphics and Multimedia
  18. Concurrency: Platform Threads to Virtual Threads
  19. Building API-Based Java Generative AI Applications
  20. Accessing Databases with JDBC and SQLite
  21. Java Platform Module System
  22. Computer Science Thinking: Recursion, Searching, Sorting, Big O

A: Introduction to JShell for Interactive Java

B: Formatted Output  

C: Number Systems   

Index 

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