Computer Graphics with Open GL, 4th edition

Published by Pearson (November 9, 2010) © 2011

  • Donald D. Hearn
  • Pauline Baker
  • Warren Carithers Rochester Institute of Technology

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For junior- to graduate-level courses in computer graphics.

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

  • Complete and comprehensive discussion of the OpenGL computer graphics programming library.
    • Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.

  • Revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
    • Keeps students on the “cutting edge” of computer graphics technology.

  • 2D and 3D topics are combined.
    • This integration provides a much more productive organization for teaching 3D graphics.

  • Key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping are expanded and updated.
    • Gives users thorough, state-of-the-art coverage.

  • All programming examples in C++.
    • Gives students and teachers over 120 reusable C++ programs for instruction and programming.

  • Detailed discussions on a variety of mathematical methods used in graphic algorithms—Appear in the appendix.
    • Students can use the appendix to review advanced mathematical methods.

  • Thorough coverage of 3-D modeling and rendering.
  • An exploration of algorithms for creating and manipulating graphics displays and techniques for implementation.
  • Coverage of topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
    • Gives students a broad knowledge base.

  • Accessible writing style.
    • Draws students into the text.

  • New co-author, Warren Carithers, professor at Rochester Institute of Technology
  • A new chapter introduces programmable shaders through the OpenGL Shading Language (GLSL)
  • New material showcasing the evolution of OpenGL, a brief evaluation of changes in OpenGL 3.x and 4.x, and GPU architecture - past, present, and future.
  • New material on the use of OpenGL in language other than C and C++, including Java and Python
  • Implementation algorithms for graphics primitives and attributes moved into a single chapter
  • Illumination models, texture mapping, and global illumination reorganized into separate, more tightly focused chapters
  • Material on hierarchical modeling and animation moved earlier in the book
  • Material on 3D object representations reorganized
  • Material on 2D and 3D transformations and viewing reorganized
  • 150 new exercises and new exercise set
  • 1 A Survey of Computer Graphics
  • 2 Computer Graphics Hardware
  • 3 Computer Graphics
  • 4 Graphics Output Primitives
  • 5 Attributes of Graphics Primitives
  • 6 Implementation Algorithms for Graphics Primitives and Attributes
  • 7 Two-Dimensional Geometric Transformations
  • 8 Two-Dimensional Viewing
  • 9 Three-Dimensional Geometric Transformations
  • 10 Three-Dimensional Viewing
  • 11 Hierarchical Modeling
  • 12 Computer Animation
  • 13 Three-Dimensional Object Representations
  • 14 Spline Representations
  • 15 Other Three-Dimensional Object Representations
  • 16 Visible-Surface Detection Methods
  • 17 Illumination Models and Surface-Rendering Methods
  • 18 Texturing and Surface-Detail Methods
  • 19 Color Models and Color Applications
  • 20 Interactive Input Methods and Graphical User Interfaces
  • 21 Global Illumination
  • 22 Programmable Shaders
  • 23 Algorithmic Modeling
  • 24 Visualization of Data Sets
  • A Mathematics for ComputerGraphics
  • B Graphics File Formats

Donald Hearn joined the Computer Science faculty at the University of Illinois at Urbana-Champaign in 1985. Dr. Hearn has taught a wide range of courses in computer graphics, scientific visualization, computational science, mathematics, and applied science. Also, he has directed numerous research projects and published a wide variety of technical articles in these areas.

M. Pauline Baker is on the faculty of the School of Informatics at Indiana University-Purdue University Indianapolis (IUPUI), where she is director of the Media Arts and Science program. She also directs the Visualization and Interactive Spaces Lab, part of the Pervasive Technology Institute at Indiana University. Before moving to Indiana, Prof. Baker was director of Visualization and Virtual Environments at the National Center for Supercomputing Applications (NCSA) at the University of Illinois. Prof. Baker holds a BS degree in Psychology (Cornell University), an MS degree in Education (Syracuse University), and a PhD in Computer Science (University of Illinois),

Warren R. Carithers joined the faculty of the Department of Computer Science at Rochester Institute of Technology in 1981. In addition to teaching many of the department's courses in computer graphics, Professor Carithers develops and teaches courses in a wide range of other areas including operating systems, computer architecture and organization, systems software, programming language design, and security.

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