Preface xx
Chapter 1 Games and Players: Defined 1
Chapter 2 Roles in the Game Industry 23
Chapter 3 Asking Questions 31
Chapter 4 System Design Tools 43
Chapter 5 Spreadsheet Basics 51
Chapter 6 Spreadsheet Functions 89
Chapter 7 Distilling Life into Systems 109
Chapter 8 Coming Up with Ideas 119
Chapter 9 Attributes: Creating and Quantifying Life 133
Chapter 10 Organizing Data in Spreadsheets 145
Chapter 11 Attribute Numbers 157
Chapter 12 System Design Foundations 169
Chapter 13 Range Balancing, Data Fulcrums, and Hierarchical Design 195
Chapter 14 Exponential Growth and Diminishing Returns 215
Chapter 15 Analyzing Game Data 229
Chapter 16 Macrosystems and Player Engagement 245
Chapter 17 Fine-Tuning Balance, Testing, and Problem Solving 257
Chapter 18 Systems Communication and Psychology 279
Chapter 19 Probability 291
Chapter 20 Next Steps 341
Index 345