Introduction to Game System Design, 1st edition

Published by Pearson (August 13, 2021) © 2022

  • Dax Gazaway
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Preface     xx

Chapter 1  Games and Players: Defined     1

Chapter 2  Roles in the Game Industry     23

Chapter 3  Asking Questions     31

Chapter 4  System Design Tools     43

Chapter 5  Spreadsheet Basics     51

Chapter 6  Spreadsheet Functions     89

Chapter 7  Distilling Life into Systems     109

Chapter 8  Coming Up with Ideas     119

Chapter 9  Attributes: Creating and Quantifying Life     133

Chapter 10  Organizing Data in Spreadsheets     145

Chapter 11  Attribute Numbers     157

Chapter 12  System Design Foundations     169

Chapter 13  Range Balancing, Data Fulcrums, and Hierarchical Design     195

Chapter 14  Exponential Growth and Diminishing Returns     215

Chapter 15  Analyzing Game Data     229

Chapter 16  Macrosystems and Player Engagement     245

Chapter 17  Fine-Tuning Balance, Testing, and Problem Solving     257

Chapter 18  Systems Communication and Psychology     279

Chapter 19  Probability     291

Chapter 20  Next Steps     341

Index     345

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