OpenGL: A Primer, 3rd edition

Published by Pearson (November 21, 2011) © 2008

  • Edward Angel
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OpenGL®: A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that students learn modern computer graphics best if they can start programming significant applications as soon as possible. The book makes it easy for students to find functions and their descriptions, and supplemental examples are included in every chapter to illustrate core concepts. This primer can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.
  • 1. Introduction.
  • 2. Two-Dimensional Programming in OpenGL.
  • 3. Interaction and Animation.
  • 4. Basic Three-Dimensional Programming.
  • 5. Transformations.
  • 6. Lights and Materials.
  • 7. Images.
  • 8. Texture Mapping.
  • 9. Curves and Surfaces.
  • 10. Putting It Together.
  • 11. Looking to the Future.
  • Index.

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