Starting Out with Games & Graphics in C++, 2nd edition

Published by Pearson (October 9, 2012) © 2013

  • Tony Gaddis Haywood Community College

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ISBN-13: 9780133250398
Starting Out with Games & Graphics in C++
Published 2012

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Paperback

ISBN-13: 9780133128079
Starting Out with Games & Graphics in C++
Published 2012

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Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.
In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. 

The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.

  • Part 1: Introduction to Programming with C++
  • Chapter 1: Introduction to Computers and Programming
  • Chapter 2: C++ Fundamentals
  • Chapter 3: Decision Structures and Boolean Logic
  • Chapter 4: Repetition Structures
  • Chapter 5: Functions
  • Chapter 6: Arrays
  • Part 2: Graphics and Game Programming with C++ and the App Game Kit
  • Chapter 7: Using the App Game Kit with C++
  • Chapter 8: Input, Animation, and Sound
  • Chapter 9: Text, Collisions, and the Vulture Trouble Game
  • Chapter 10: Using Files and Arrays with the AGK
  • Chapter 11: Object-Oriented Programming
  • Appendix A: Downloading and Installing the Required Software
  • Answers to Checkpoints (available online)

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