STEAM is an acronym that stands for Science, Technology, Engineering, Art and Design and Maths

Rather than teaching all of these as separate subjects, STEAM interweaves them into language lessons. In a classroom, a task is considered a STEAM activity when it combines two or more of these two STEAM subjects of study.

This approach strives to prompt curiosity, interest and wonder through exploration, discovery and hands-on learning. 

Doing STEAM in the language classroom does not mean that learners will stop engaging with language learning. On the contrary, scientists, engineers, technologists, artists, and mathematicians all need literacy and communication.

STEAM puts inquiry, creativity and collaboration at the heart of learning.

Sarah Hillyard explains what STEAM is and how to apply it in the classroom.

About Sarah Hillyard

Sarah Hillyard is a teacher trainer, materials writer and author. She has written articles for journals and online blogs focusing on teaching English to (very) young learners.

As a consultant, she has developed STEAM-based programmes for schools teaching English as a foreign language, and she has also written STEAM activities for pre-primary and primary courses.


A panel chat to teacher and author Sarah Hillyard on the Pearson English Podcast to find out more about STEAM (Science, Technology, Engineering, Arts and Maths) and how it can be implemented in language learning.

STEAM activities and content are integrated into our Primary English course English Code. It’s been designed to develop a coding mindset, problem solving, and collaborative skills. These all feature in a syllabus that includes built-in STEAM, driving learners’ natural curiosity about the world around them.