STEAM is an acronym that stands for Science, Technology, Engineering, Art and Design, and Maths.
Rather than teaching all of these as separate subjects, STEAM interweaves them into language lessons. In a classroom, a task is considered a STEAM activity when it combines two or more of these two STEAM subjects of study.
This approach strives to prompt curiosity, interest and wonder through exploration, discovery and hands-on learning.
Doing STEAM in the language classroom does not mean that learners will stop engaging with language learning. On the contrary, scientists, engineers, technologists, artists, and mathematicians all need literacy and communication.
STEAM puts inquiry, creativity and collaboration at the heart of learning.
Sarah Hillyard explains what STEAM is and how to apply it in the classroom.