STEAM is an acronym that stands for Science, Technology, Engineering, Art and Design and Maths

Rather than teaching all of these as separate subjects, STEAM interweaves them into language lessons. In a classroom, a task is considered a STEAM activity when it combines two or more of these two STEAM subjects of study.

This approach strives to prompt curiosity, interest and wonder through exploration, discovery and hands-on learning. 

Doing STEAM in the language classroom does not mean that learners will stop engaging with language learning. On the contrary, scientists, engineers, technologists, artists, and mathematicians all need literacy and communication.

STEAM puts inquiry, creativity and collaboration at the heart of learning.

Sarah Hillyard explains what STEAM is and how to apply it in the classroom.

About Sarah Hillyard

Sarah Hillyard is a teacher trainer, materials writer and author. She has written articles for journals and online blogs focusing on teaching English to (very) young learners.

As a consultant, she has developed STEAM-based programmes for schools teaching English as a foreign language, and she has also written STEAM activities for pre-primary and primary courses.


A panel chat to teacher and author Sarah Hillyard on the Pearson English Podcast to find out more about STEAM (Science, Technology, Engineering, Arts and Maths) and how it can be implemented in language learning.


Join Sarah for a series of webinars and videos which explore how you can implement STEAM into your classroom.

Teaching STEAM? Techniques for teachers

With Sarah Hillyard

In this webinar, Sarah runs a STEAM investigation about the techniques that confident STEAM teachers possess.

19 November 2020

Watch the webinar

Getting future ready with STEAM

With Sarah Hillyard

Sarah shares ways in which English language primary teachers can help children become future-ready by using STEAM.

24 March 2021

Misconceptions about STEAM in language teaching

With Sarah Hillyard

In this session, Sarah debunks some STEAM myths and reveals the truth behind them through practical examples. Doing STEAM is simpler than you think!

31 March 2021

How to teach a successful STEAM lesson: an English Code lesson walk-through (Level 1)

With Sarah Hillyard

In a science and engineering experiment about toys that sink and float, Sarah walks you through an English Code – Level 1 lesson and shows the essential steps to deliver successful STEAM lessons.

7 April 2021

How to teach a successful STEAM lesson: an English Code lesson walk-through (Level 4)

With Sarah Hillyard

In an engineering experiment about building strong bridges, Sarah walks you through an English Code – Level 4 lesson and shows the essential steps to deliver successful STEAM lessons.

14 April 2021

Want to see more?

You can explore our wide-ranging series of webinars, past and future, in the webinar library.

Blog posts

5 steps to planning a successful STEAM lesson

In this lesson plan, you’ll discover how a STEAM challenge can be adapted to exploit language learning at the same time.

5 STEAM myths debunked

Doing STEAM is simpler than you think! Here are 5 common STEAM myths and the truth behind them, plus simple activities you try with your students.

Integrating STEAM and stories

Stories a great starting point for almost any type of class. Find out how children’s literature can support and enhance your STEAM classes.

How to integrate STEAM in English language classrooms

Sarah gives tips on how you can integrate STEAM across your curriculum and make STEAM a priority in your language classroom.

Use STEAM in the primary classroom

STEAM activities and content are integrated into our Primary English course English Code. It’s been designed to develop a coding mindset, problem solving, and collaborative skills. These all feature in a syllabus that includes built-in STEAM, driving learners’ natural curiosity about the world around them.