How can gaming support language learning?

Jacqueline Martin
Jacqueline Martin
A child running with a rugby ball outside, with children behind them

Reading time: 5 minutes

Academics and teachers have been writing about the benefits of using games in the language classroom for many years. Wright et al (1984), Lee Su Kim (1995), Ubermann (1998), Ersoz (2000), Yong Mei and Yu-Jin (2000) and Thi Thanh Huyen and Khuat Thi Thu Nga (2003) all pretty much agreed that games provide a useful and meaningful context for language use; encourage students to interact and communicate; can both challenge and reduce anxiety (as the emphasis is on the message, not the form); provide practice in all four skills; and help students to make and sustain the significant effort involved in learning a language.

Kim and others have also noted that games can offer a welcome break from the usual routine of the language class. Playing a game after an intensive test or with over-excited students after break time can help re-engage learners instantly in your lesson, and you'll maximize your time with them.

Lengeling and Malarcher (1997) took the list of potential benefits of games in the classroom even further.

Affective

  • Games lower the affective filter
  • They encourage the creative and spontaneous use of language
  • They promote communicative competence
  • Games are both motivating and fun

Cognitive

  • Games reinforce learning
  • They both review and extend learning
  • Games focus on grammar in a communicative manner

Class dynamics

  • Games are extremely student-centered
  • The teacher acts only as a facilitator
  • Games build class cohesion
  • They can foster whole-class participation
  • Games promote healthy competition

Adaptability

  • Games can be easily adjusted for age, level and interests
  • They utilize all four skills
  • Games require minimum preparation after the initial development stage

It is important to bear in mind that when the above was written over 20 years ago, it was with reference mostly to more traditional games. But more recent evidence seems to indicate that the same principles apply. Some additional benefits cited by teachers I've spoken to are that:

  • Games could make language lessons less threatening for less confident pupils as their concern about getting sentence form wrong was reduced, and so their production greater.
  • Students learn more than just the language of the lesson when playing a game; they may learn instructional language through discussion or rules and sometimes negotiation skills and a lesson in cultural differences too.
  • Students can form a greater variety of emotional connections with language through playing games, for example acting out a word or seeing another student do so, or remembering a clue for a word.

So, playing games can help students learn a language – but is just playing them enough? Some teachers like using games with less motivated classes who won't engage with straight practice activities and will willingly use key vocabulary and structures in a game, gaining much-needed practice without even realizing it. In today's language-learning context, though, is that a good thing?

Motivating the unmotivated

In recent years, much research has shown that students learn better when the intention or objective of the lesson is clear to them. In short, they understand what they're supposed to be learning and why and, when taking it to the next level, can assess their own learning and be actively involved in planning their next steps.

Would knowing that the games they play are actually a way of doing some additional language practice make these students engage less? Opinion differs, and some discussion seems to center around the actual activity involved. Some games are thinly veiled group-work tasks, but other games that are at the right proficiency level (or slightly above) and take into account factors like cultural context, available time, learning topic and the classroom setting are generally considered to have a positive impact.

Another major influence on improving motivation is the feedback a student receives, and this is something games can also support. Online games can provide richer simulated learning experiences and immediate feedback to students in a variety of ways.

Above all, the main issue for the less motivated students is usually that they can't see why they need to learn English. Playing games not only simulates 'real' contexts but also helps them understand that they can accomplish a variety of tasks using English as a medium, which is motivational in itself.

As teachers, there is a responsibility to explain how or why games will help students learn. This can equally motivate learners (or parents) who fear that playing games is just frivolous time-wasting. For example, informing even adult students that a simple hangman or hot seat game helps them improve spelling skills, gets their brains focused on recognizing the shape and structure of new words, and facilitates their learning of new vocabulary soon helps them see the value (Simpson 2011).

Can games help learners acquire 21st-century skills?

Maybe we can draw the conclusion that games can positively impact learning – but is that even enough? Today's teachers have to ensure not just that their students learn but that they acquire the skills they need for life and jobs in the 21st century. Can games help here too? This is a newer area of research, but evidence seems to indicate that games can help students learn a variety of important skills such as critical thinking skills, creativity, teamwork and good sportsmanship.

These ideas were taken seriously by Robert Morris University Illinois, who offered an e-sports scholarship for the first time in 2014. They studied two groups of students – football players and gamers – and found that levels of competitiveness, perseverance, focus and determination were very similar. Both groups showed a similar desire to excel as part of a team. Both 'sports' required the team members to be detail-orientated, have good hand-eye coordination and have a strategic mind. The only difference was in the level of cardiovascular activity. Both groups received performance analysis and tactical advice from coaches and both subsequently made improvements.

How many universities will start to offer these types of programs remains to be seen. Still, the idea that online competitive gaming can improve performance is being brought to the workplace too. Think about what virtual teams could learn from playing role-based collaborative games. Team members have set roles and clear and shared goals and have to work closely together to formulate an action plan to achieve them. Teamwork, skill, strategic thinking and communication are essential.

All these are important skills for today's workplace, so maybe gaming can provide an opportunity to hone these in a lower-risk environment and improve business performance.

These examples are clearly far from the norm, but they do seem to indicate that using gaming to support learning in the classroom is not a waste of time. When you get the right mix of gaming and learning, it develops a student's autonomous learning skills and encourages them to spend more time on task – both of which greatly impact learner outcomes.

References

Games for Language Learning (2nd. Ed.) by Andrew Wright, David Betteridge and Michael Buckby. Cambridge University Press, 1984.

Six Games for the EFL/ESL Classroom by Aydan Ersöz. The Internet TESL Journal, Vol. VI, No. 6, June 2000.

Creative Games for the Language Class by Lee Su Kim. 'Forum' Vol. 33 No 1, January – March 1995, P35.

The Use of Games For Vocabulary Presentation and Revision by Agnieszka Uberman. Forum Vol. 36 No 1, January  – March 1998 P20.

Learning Vocabulary Through Games by Nguyen Thi Thanh Huyen and Khuat Thi Thu Nga. Asian EFL Journal – December 2003.

Using Games in an EFL Class for Children by Yin Yong Mei and Jang Yu-jing. Daejin University ELT Research Paper, Autumn, 2000.

Index Cards: A Natural Resource for Teachers by M. Martha Lengeling and Casey Malarcher. Forum Vol. 35 No 4, October - December 1997 P42.

Why Use Games in the Language Classroom? by Adam John Simpson. HLTMag, Issue 2, April 2011.

Using Games to Promote Communicative Skills in Language Learning by I-Jung Chen. The Internet TESL Journal, Vol 10, No.2, February 2005.

Getting to Grips with Assessment. Impact Leaflet – National Foundation for Educational Research.

More blogs from Pearson

  • People looking at a laptop discussing what they see

    Preparing your learners for university study abroad

    By Charlotte Guest
    Reading time: 5 minutes

    Studying abroad offers an exciting opportunity for students to explore new cultures, enhance their language skills and pursue further education. However, preparing for university abroad can be stressful and overwhelming, particularly for those leaving home for the first time.

    Educators are crucial in ensuring students feel ready, confident and equipped for international study. They support learners through academic guidance and emotional encouragement, helping build the skills necessary for success abroad.

    Why preparing students for study abroad matters

    Many learners focus mainly on getting accepted into a university. However, success abroad requires much more than good grades. Students must also adapt to a new education system, manage independent living and communicate in a different cultural environment.

    Without preparation, students may struggle with:

    • Culture shock
    • Homesickness
    • Academic pressure
    • Budgeting and financial management
    • Language barriers
    • Time management

    Providing support before students leave can improve confidence and help learners settle into university life more quickly.

  • Students walking together outside talking

    So you want to study in the USA? Here’s what to expect

    By Abi Fordham
    Reading time: 2 minutes

    When I talk to students planning to study in the USA, I always notice a mix of excitement and nerves. Before giving any advice, I begin by sharing a small personal truth.

    I didn’t study in the USA myself. I spent my university years in Leeds, England, running between lectures in the rain, squeezing into crowded cafés, feeling like my whole world lived inside that one brilliant, chaotic city. And I loved it.

    However, since I've worked in international education, it's broadened my perspective. Listening to students discuss the opportunities they’re pursuing in the US, including internships, campus experiences – and seeing the confidence they develop – has made me wonder if I might have chosen differently if I could go back in time.

    So now, when a student has questions about studying in the USA, I answer them based on everything I’ve learned from being closely involved in their journey. Let’s get into it.

    “Is studying in the USA actually worth it?”

    Absolutely, not just academically, but personally.  You get access to:

    • World-leading industries
    • Diverse, ambitious communities
    • New perspectives you can’t find at home
    • A degree that's recognized globally

    It’s one of the fastest ways to grow into the most confident version of yourself.

    “Will I fit in?”

    Yes. US campuses are remarkably diverse and host many international students. You’ll quickly find people who share your background, interests and ambitions. Simply join a club, attend a welcome event or try one new activity. That’s all it takes to get started.

    “The application process seems overwhelming.”

    It looks overwhelming until you break it down into manageable tasks:

    1. Shortlist universities
    2. Understand their timelines
    3. Organize your documents
    4. Choose an English test that actually supports your plans

    Which brings us to asking…

    “Which English test should I take?”

    If you want global options, then choose PTE Academic, which gives access to worldwide opportunities.

    If you’re set on the USA, then choose PTE Express. It's quick, online, flexible and specifically designed for studying in the US. It helps your application process run more smoothly and ensures you’re using a test that meets American university standards.

    “What is life in the USA actually like?”

    Think big campuses, huge energy, endless clubs and opportunities everywhere. But also think:

    • Independence
    • Cultural discovery
    • New friendships
    • Internships that shape your future

    Most students say they grow more in their first year abroad than in all their years of school before it.

    My perspective

    Studying in the USA is about more than just earning a degree. It can change how you see yourself. While my own path was different, I love helping students experience it and seeing where it takes them.

  • Two people learning on a bridge with a high rise building behind them

    Five fun outdoor activities to practice a new language

    By Charlotte Guest
    Reading time: 3 minutes

    Learning a new language does not have to happen only at home or in a classroom. In fact, sometimes we spend too much time sitting at our computers or staying inside. Taking a break and going outside can help your mind feel fresh and more open to learning. A change of environment can improve focus and make learning feel more enjoyable.

    Going outside can also make language practice more fun, natural and memorable. When you use a language in real-life situations, you often remember words better and feel more confident speaking.

    Here are five simple and enjoyable outdoor activities to help you practice your new language.

    1. Try a role-play adventure walk

    Turn a simple walk into a creative language challenge. Imagine you are a tourist, a guide or even a storyteller exploring a new place. As you walk, speak aloud in your target language as if you were describing the place to someone else.

    What you can do:

    • Pretend to give a tour: “On the left, we see a beautiful park.”
    • Create a short story about what is happening around you
    • Ask and answer your own questions

    Why it helps: This method encourages you to speak more and use your imagination. It can help you feel more comfortable forming sentences and speaking for longer periods.

    Tip: Record yourself on your phone and listen later to notice mistakes and progress.