Starting Out with Alice, 3rd edition

Published by Pearson (July 15, 2021) © 2013

  • Tony Gaddis Haywood Community College
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Starting Out with Alice offers a fun and motivational way to learn the basic tenets of programming. Alice provides an innovative and popular teaching tool for creating virtual programming worlds of animations and computer games, giving you with the confidence to transition into Java or other programming languages.

Brief Table of Contents

Preface

Chapter 1 Introduction to Alice and Objects

Chapter 2 Programming in Alice

Chapter 3 Variables, Functions, Math, and Strings

Chapter 4 Decision Structures

Chapter 5 Repetition Structures

Chapter 6 Methods, Functions, and More about Variables

Chapter 7 Events

Chapter 8 Lists and Arrays

Chapter 9 Recursion

Appendix A Installing Alice

Appendix B Answers to Checkpoints

Index


Table of Contents

Preface

 

Chapter 1 Introduction to Alice and Objects

1.1 What Is a Computer Program?

1.2 Algorithms and Programming Languages

1.3 Learning to Program with Alice

TUTORIAL 1-1: Opening and playing an Alice world

1.4 Objects

1.5 Classes and the Alice Galleries

TUTORIAL 1-2: Creating a world and adding objects

1.6 3D Objects and the Camera

TUTORIAL 1-3: Moving the camera in 3D space

TUTORIAL 1-4: Manipulating objects in 3D space

TUTORIAL 1-5: Manipulating subpart objects

Review Questions

 

Chapter 2 Programming in Alice

2.1 Writing Methods

TUTORIAL 2-1: Adding instructions to an Alice world

TUTORIAL 2-2: Exploring additional primitive methods

2.2 Naming Conventions

2.3 Designing a Program

TUTORIAL 2-3: Using the program design cycle

2.4 Comments

TUTORIAL 2-4: Inserting comments

2.5 Tips for Setting Up an Initial Scene

2.6 Executing Instructions Simultaneously

TUTORIAL 2-5: Creating simultaneously executed instructions

2.7 Exporting Your Code for Printing

2.8 Exporting an Alice World to Video

Review Questions

 

Chapter 3 Variables, Functions, Math, and Strings

3.1 Variables

TUTORIAL 3-1: Creating and using a variable

TUTORIAL 3-2: Creating a set instruction for a variable

3.2 Using Functions

TUTORIAL 3-3: Calling an ask user function

TUTORIAL 3-4: Using a proximity function

3.3 Creating Math Expressions

TUTORIAL 3-5: Using math to avoid collisions

3.4 Working with Strings and Text

TUTORIAL 3-6: Converting a Number variable to a string

Review Questions

 

Chapter 4 Decision Structures

4.1 Boolean Values

4.2 The If/Else Decision Struc

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