Agile Software Development, Principles, Patterns, and Practices
©2003 |Pearson | Available
Robert C. Martin
©2003 |Pearson | Available
For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming.
Written for software engineers “in the trenches,” this text focuses on the technology—the principles, patterns, and process—that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.
Comprehensive, pragmatic tutorial on Agile Development
and eXtreme programming written by one of the founding
father of Agile Development.
Teaches software developers how to get projects done on
time, and on budget using the power of Agile Development.
Uses real-world case studies to show how to of plan, test,
refactor, and pair program using eXtreme programming.
Focuses on solving customer oriented systems problems
using UML and Design Patterns
Helps students focus on key concepts and design principles.
I. AGILE DEVELOPMENT.
II. AGILE DESIGN.
III. THE PAYROLL CASE STUDY.
IV. PACKAGING THE PAYROLL SYSTEM.
V. THE WEATHER STATION CASE STUDY.
VI. THE ETS CASE STUDY.
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ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
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