C Programming in One Hour a Day, Sams Teach Yourself, 7th edition

Published by Sams Publishing (October 11, 2013) © 2014

  • Bradley L. Jones
  • Peter Aitken
  • Dean Miller

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Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest edition of the 500,000+ copy best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.

  • Fully updated for the new C11 standard and the latest open source C compilers
  • Revised and updated edition of the classic C programming tutorial for serious self-taught learners
  • Concise examples and well-crafted exercises provide step-by-step, hands-on experience
  • Begins with simple tasks and gradually builds to more complex, professional-quality techniques
  • Covers the latest version of the classic C language that is finding new applications ranging from gaming to mobile devices

This edition has been fully updated to reflect the new C11 standard and to support the latest free, open source, cross-platform compilers - thereby teaching skills that will be valuable for years to come, and liberating you to work in any environment without paying for expensive tools.

It also offers a stronger focus on C programming fundamentals; as well as new coverage of object-oriented variations of C, such as Objective-C.

Sams Teach Yourself C Programming in One Hour a Day
The Seventh Edition of Teach Yourself C in 21 Days

PART I: FUNDAMENTALS OF C
1 Getting Started with C
2 The Components of a C Program
3 Storing Information: Variables and Constants
4 The Pieces of a C Program: Statements, Expressions, and Operators
5 Packaging Code in Functions
6 Basic Program Control
7 Fundamentals of Reading and Writing Information

PART II: PUTTING C TO WORK
8 Using Numeric Arrays
9 Understanding Pointers
10 Working with Characters and Strings
11 Implementing Structures, Unions, and TypeDefs
12 Understanding Variable Scope
13 Advanced Program Control
14 Working with the Screen, Printer, and Keyboard

PART III: ADVANCED C
15 Pointers to Pointers and Arrays of Pointers
16 Pointers to Functions and Linked Lists
17 Using Disk Files
18 Manipulating Strings
19 Getting More from Functions
20 Exploring the C Function Library
21 Working with Memory
22 Advanced Compiler Use

PART IV: APPENDIXES

A ASCII Chart
B C/C++ Reserved Words
C Common C Functions
D Answers
Bradley L. Jones manages and directs the Developer.com Network, which includes sites such as Developer.com, CodeGuru, and DevX. He has developed systems using C, C#, C++, SQL Server, PowerBuilder, Visual Basic, HTML5, and more.

Peter Aitken was on the faculty at Duke University Medical Center, where he cut his programming teeth developing computer programs for research. He is an experienced author in the IT field—on both applications and programming topics—with more than 70 magazine articles and 40 books to his credit. Aitken currently works as a consultant in the pharmaceutical industry.


Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.

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