7–14. Find the derivative the following ways:
a. Using the Product Rule (Exercises 7–10) or the Quotient Rule (Exercises 11–14). Simplify your result.
g(s) = 4s³ - 8s² +4s / 4s
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7–14. Find the derivative the following ways:
a. Using the Product Rule (Exercises 7–10) or the Quotient Rule (Exercises 11–14). Simplify your result.
g(s) = 4s³ - 8s² +4s / 4s
62–65. {Use of Tech} Graphing f and f'
a. Graph f with a graphing utility.
f(x) = (x−1) sin^−1 x on [−1,1]
21–30. Derivatives
a. Use limits to find the derivative function f' for the following functions f.
f(s) = 4s³+3s; a= -3, -1
79–82. {Use of Tech} Visualizing tangent and normal lines <IMAGE>
a. Determine an equation of the tangent line and the normal line at the given point (x0, y0) on the following curves. (See instructions for Exercises 73–78.)
x⁴ = 2x²+2y²; (x0, y0)=(2, 2) (kampyle of Eudoxus)
31–32. Velocity functions A projectile is fired vertically upward into the air, and its position (in feet) above the ground after t seconds is given by the function s(t).
a. For the following functions s(t), find the instantaneous velocity function v(t). (Recall that the velocity function v is the derivative of the position function s.)
s(t)= −16t²+100t
Deriving trigonometric identities
a. Differentiate both sides of the identity cos 2t = cos² t−sin² t to prove that sin 2 t= 2 sin t cos t.