Holy Flipping Bananas: Using Videos, Games, and Online Activities to Flip the Classroom

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According to a 2013 study by MIT professor Rosalind Picard, cognitive, emotional and attention arousal was lowest at two points during their week—while watching TV and during class lectures. Surprisingly, more arousal was detected while sleeping. Knowledge Quest, a grant-funded program at the Community College of Denver, wants to change this dynamic. It engages students by flipping the college composition and reading curriculum through games and videos. This session will highlight the history and progress of the Knowledge Quest program, including the games, videos, interactive tutorials and all the tools used to create the pilot program. Participants will learn how they can use affordable and accessible software to flip their own courses

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According to a 2013 study by MIT professor Rosalind Picard, cognitive, emotional and attention arousal was lowest at two points during their week—while watching TV and during class lectures. Surprisingly, more arousal was detected while sleeping. Knowledge Quest, a grant-funded program at the Community College of Denver, wants to change this dynamic. It engages students by flipping the college composition and reading curriculum through games and videos. This session will highlight the history and progress of the Knowledge Quest program, including the games, videos, interactive tutorials and all the tools used to create the pilot program. Participants will learn how they can use affordable and accessible software to flip their own courses.

Speakers

Kelly Zepp, Knowledge Quest Project Manager, Community College of Denver

Online

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