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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk, 1st edition

  • Rod Strougo
  • Ray Wenderlich

Published by Addison-Wesley Professional (July 7th 2011) - Copyright © 2012

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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

ISBN-13: 9780132823609

Includes: Instant Access

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Overview

Table of contents

Preface xxi

Acknowledgments xxxiii

About the Authors xxxvii

 

Part I: Getting Started with Cocos2D 1

 

Chapter 1: Hello, Cocos2D 3

Downloading and Installing Cocos2D 4

Creating Your First Cocos2D HelloWorld 6

For the More Curious: Understanding the Cocos2D HelloWorld 11

Getting CCHelloWorld on Your iPhone or iPad 20

Summary 22

Challenges 22

 

Chapter 2: Hello, Space Viking 23

Creating the SpaceViking Project 23

Creating the Space Viking Classes 24

Creating the Background Layer 26

The Gameplay Layer: Adding Ole the Viking to the Game 29

The GameScene Class: Connecting the Layers in a Scene 31

Commanding the Cocos2D Director 34

Adding Movement 35

Texture Atlases 44

For the More Curious: Testing Out CCSpriteBatchNode 52

Fixing Slow Performance on iPhone 3G and Older Devices 53

Summary 54

Challenges 54

 

Chapter 3: Introduction to Cocos2D Animations and Actions 57

Animations in Cocos2D 57

Space Viking Design Basics 62

Actions and Animation Basics in Cocos2D 66

Using Property List Files to Store Animation Data 67

Organization, Constants, and Common Protocols 69

The GameObject and GameCharacter Classes 74

Summary 82

Challenges 82

 

Chapter 4: Simple Collision Detection and the First Enemy 83

Creating the Radar Dish and Viking Classes 83

Creating the Viking Class 90

Final Steps 105

Summary 112

Challenges 113

 

Part II: More Enemies and More Fun 115

 

Chapter 5: More Actions, Effects, and Cocos2D Scheduler 117

Power-Ups 118

Enemy Robot 125

Adding the PhaserBullet 137

GameplayLayer and Viking Updates 141

For the More Curious: Effects in Cocos2D 145

Summary 149

Exercises and Challenges 149

 

Chapter 6: Text, Fonts, and the Written Word 151

CCLabelTTF 151

Understanding Anchor Points and Alignment 153

CCLabelBMFont 155

Using Glyph Designer 156

Using the Hiero Font Builder Tool 156

For the More Curious: Live Debugging 160

Summary 165

Challenges 165

 

Part III: From Level to Game 167

 

Chapter 7: Main Menu, Level Completed, and Credits Scenes

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