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  3. Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (paperback)

Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (paperback), 1st edition

  • Larry L. Constantine

Published by Addison-Wesley Professional (April 7th 1999) - Copyright © 1999

1st edition

Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (paperback)

ISBN-13: 9780321773722

Includes: Paperback

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What's included

  • Paperback

    You'll get a bound printed text.

Overview

In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

Table of contents

I. TOWARD MORE USABLE SOFTWARE.

1. Software for Use: Usage, Usability, and User Interfaces.

Upgrading Usability.

Approaching Usability.

Changing Contexts.

2. Built-in Usability: A Usage-Centered Design Approach.

Interfacing with Users.

Elements of a Usage-Centered Approach.

Driving Models.

Coordinated Activity.

3. In Principle: Rules and Principles of Usage-Centered Design.

Design as Dialogue.

Rules and Principles.

Usability Rules.

User Interface Design Principles.

Other Rules.

Details, Details, Details.

II. ESSENTIAL MODELS FOR USABILITY.

4. Users and Related Species: Understanding Users and User Roles.

Of Use and Users.

Real Users and Others.

User Role Models.

User Role Maps.

User Roles in Action.

Structured Role Models.

5. Working Structures: Task Modeling with Essential Use Cases.

Work, Work, Work.

Task Modeling.

The Use Case Map.

Building Essential Use Case Models.

Application.

6. Interface Architecture: Interface Contents and Navigation.

Workplaces.

Interface Contents.

The Context Navigation Map.

Application.

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