Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3rd edition

Published by Pearson (October 20, 2004) © 2005

  • Craig Larman
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Title overview

Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style.  Larman teaches newcomers to OOA/D learn how to “think in objects” by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.

Table of contents

I. INTRODUCTION.

  1. 1. Object-Oriented Analysis and Design.
  2. 2. Iterative, Evolutionary, and Agile.
  3. 3. Case Studies.

II. INCEPTION

  1. 4. Inception is Not the Requirements Phase
  2. 5. Evolutionary Requirements.
  3. 6. Use Cases
  4. 7. Other Requirements.

III. ELABORATION ITERATION 1-BASICS

  1. 8. Iteration 1-Basics
  2. 9. Domain Models
  3. 10. System Sequence Diagrams
  4. 11. Operation Contracts
  5. 12. Requirements to Design-Iteratively
  6. 13. Logical Architecture and UML Package Diagrams
  7. 14. On to Object Design
  8. 15. UML Interaction Diagrams
  9. 16. UML Class Diagrams
  10. 17. GRASP: Designing Objects with Responsibilities
  11. 18. Object Design Examples with GRASP.
  12. 19. Designing for Visibility
  13. 20. Mapping Designs to Code
  14. 21. Test-Driven Development and Refactoring

IV. ELABORATION ITERATION 2-MORE PATTERNS

  1. 22. UML Tools and UML as Blueprint
  2. 23. Quick Analysis Update.
  3. 24. Iteration 2-More Patterns.
  4. 25. GRASP: More Objects with Responsibilities.
  5. 26. Applying GoF Design Patterns.

V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.

  1. 27. Iteration 3-Intermediate Topics.
  2. 28. UML Activity Diagrams and Modeling.
  3. 29. UML State Machine Diagrams and Modeling.
  4. 30. Relating Use Cases.
  5. 31. More SSDs and Contracts.
  6. 32. Domain Model Refinement.
  7. 33. Architectural Analysis.
  8. 34. Logical Architecture Refinement.
  9. 35. More Object Design with GoF Patterns.
  10. 36. Package Design.
  11. 37. UML Deployment and Component Diagrams.
  12. 38. Designing a Persistence Framework with Patterns.
  13. 39. Documenting Architecture: UML & the N+1 View Model.

VI. SPECIAL TOPICS

  1. 40. More on Iterative Development and Agile Project Management.

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