I. INTRODUCTION.
- 1. Object-Oriented Analysis and Design.
- 2. Iterative, Evolutionary, and Agile.
- 3. Case Studies.
II. INCEPTION
- 4. Inception is Not the Requirements Phase
- 5. Evolutionary Requirements.
- 6. Use Cases
- 7. Other Requirements.
III. ELABORATION ITERATION 1-BASICS
- 8. Iteration 1-Basics
- 9. Domain Models
- 10. System Sequence Diagrams
- 11. Operation Contracts
- 12. Requirements to Design-Iteratively
- 13. Logical Architecture and UML Package Diagrams
- 14. On to Object Design
- 15. UML Interaction Diagrams
- 16. UML Class Diagrams
- 17. GRASP: Designing Objects with Responsibilities
- 18. Object Design Examples with GRASP.
- 19. Designing for Visibility
- 20. Mapping Designs to Code
- 21. Test-Driven Development and Refactoring
IV. ELABORATION ITERATION 2-MORE PATTERNS
- 22. UML Tools and UML as Blueprint
- 23. Quick Analysis Update.
- 24. Iteration 2-More Patterns.
- 25. GRASP: More Objects with Responsibilities.
- 26. Applying GoF Design Patterns.
V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.
- 27. Iteration 3-Intermediate Topics.
- 28. UML Activity Diagrams and Modeling.
- 29. UML State Machine Diagrams and Modeling.
- 30. Relating Use Cases.
- 31. More SSDs and Contracts.
- 32. Domain Model Refinement.
- 33. Architectural Analysis.
- 34. Logical Architecture Refinement.
- 35. More Object Design with GoF Patterns.
- 36. Package Design.
- 37. UML Deployment and Component Diagrams.
- 38. Designing a Persistence Framework with Patterns.
- 39. Documenting Architecture: UML & the N+1 View Model.
VI. SPECIAL TOPICS
- 40. More on Iterative Development and Agile Project Management.