Games, Design and Play: A detailed approach to iterative game design, 1st edition

Published by Addison-Wesley Professional (May 19, 2016) © 2016

  • Colleen Macklin
  • John Sharp
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  • Available for purchase from all major ebook resellers, including InformIT.com
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  • A print text
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  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.

Part I introduces the key concepts, terminology and principles of game design. Step by step, the authors lay a strong foundation for exploring the broader expressive potential of games, and helping readers learn to think like a game designer. Each chapter is accompanied by play and design exercises to help put its key concepts into action.

In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. Readers will construct the game they've designed using the open source tool "Processing" - designed specifically to help non-programmers write code.

Part IConcepts

1Games, Design and Play

2Basic Game Design Tools

3The Kinds of Play

4The Player Experience

Part IIProcess

5The Iterative Game Design Process

6Design Values

7Game Design Documentation

8Collaboration and Teamwork

Part IIIPractice

9Conceptualizing Your Game

10Prototyping Your Game

11Playtesting Your Game

12Evaluating Your Game

13Moving from Design to Production

Works Cited

Glossary

Index 

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