Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations, 2nd edition

Published by Pearson (March 9, 2015) © 2016

  • Michael Kölling University of Kent
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For courses in programming and computer science.

Hands-on Programming with Greenfoot

Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Students are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows students to create, observe, and play.

The Second Edition employs a unique approach that teaches by doing--concepts are often explained after students have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for students to enjoy.

CHAPTER 1: Getting to know Greenfoot

CHAPTER 2: The first program: Little Crab

CHAPTER 3: Improving the Crab— more sophisticated programming

CHAPTER 4: Finishing the crab game

Interlude 1: Sharing your scenarios

CHAPTER 5: Scoring

CHAPTER 6: Making music: An on-screen piano

CHAPTER 7: Object interaction: an introduction

CHAPTER 8: Interacting objects: Newton’s Lab

CHAPTER 9: Collision detection: Asteroids

Interlude 2: The Greeps competition

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