Adobe After Effects Classroom in a Book (2022 release), 1st edition

Published by Adobe Press (August 26, 2022) © 2023

  • Lisa Fridsma
  • Brie Gyncild

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eTextbook on Pearson+

ISBN-13: 9780137623891 (2022 update)

Unlock extra study tools for other course help

eTextbook + Study & Exam Prep on Pearson+

ISBN-13: 9780137623891 (2022 update)

In this eTextbook — More ways to learn

  • More flexible. Start learning right away, on any device.
  • More supportive. Get AI explanations and practice questions (select titles).
  • More interactive. Bring learning to life with audio, videos, and diagrams.
  • More memorable. Make concepts stick with highlights, search, notes, and flashcards.
  • More understandable. Translate text into 100+ languages with one tap.

Purchasing Instructions

This form contains two groups of radio buttons, one for Exam Pack purchasing options, and one for standard purchasing options. Only one option can be chosen for purchase. Any option that is selected will deselect any previously selected purchase option.

eTextbook access on Pearson+

ISBN-13: 9780137623891 (2022 update)

Unlock extra study tools for other course help

eTextbook access + Study & Exam Prep monthly subscription on Pearson+

ISBN-13: 9780137623891 (2022 update)

In this eTextbook — More ways to learn

  • More flexible. Start learning right away, on any device.
  • More supportive. Get AI explanations and practice questions (select titles).
  • More interactive. Bring learning to life with audio, videos, and diagrams.
  • More memorable. Make concepts stick with highlights, search, notes, and flashcards.
  • More understandable. Translate text into 100+ languages with one tap.

Table of contents

Getting Started

1 Getting to Know the Workflow

2 Creating a Basic Animation Using Effects and Presets

3 Animating Text

4 Working with Shape Layers

5 Animating a Multimedia Presentation

6 Animating Layers

7 Working with Masks

8 Distorting Objects with the Puppet Tools

9 Using the Roto Brush Tool

10 Performing Color Correction

11 Creating Motion Graphics Templates

12 Using 3D Features

13 Working with the 3D Camera Tracker

14 Advanced Editing Techniques 

15 Rendering and Outputting

Author bios

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