Agile Software Development: The Cooperative Game, 2nd edition

Published by Addison-Wesley Professional (October 19, 2006) © 2007

  • Alistair Cockburn

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ISBN-13: 9780321630070
Agile Software Development: The Cooperative Game
Published 2006
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ISBN-13: 9780321482754
Agile Software Development: The Cooperative Game
Published 2006

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  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

–Tom Gilb

The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.

Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development

Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including

·      Where does agile development fit in our organization?

·      How do we blend agile ideas with other ideas?

·      How do we extend agile ideas more broadly?

Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.

Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:

·      Agile and CMMI

·      Introducing agile from the top down

·      Revisiting “custom contracts”

·      Creating change with “stickers”

In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.

If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.

List of Figures  xi

List of Stories  xvii

Preface  xxi

Preface to Second Edition  xxxi

 

0          Unknowable and Incommunicable  1

0.1       Unknowable and Incommunicable: Evolution  21

 

Chapter 1        A Cooperative Game of Invention and Communication  27

Chapter 1.1     A Cooperative Game of  Invention and Communication: Evolution  47

 

Chapter 2        Individuals  65

Chapter 2.1     Individuals: Evolution  99

 

Chapter 3        Communication, Cooperating Teams  105

Chapter 3.1     Teams: Evolution  143

 

Chapter 4        Methodologies  147

Chapter 4.1     Methodologies: Evolution  207

 

Chapter 5        Agile and Self-Adapting  217

Chapter 5.1     Agile and Self-Adapting: Evolution  241

 

Chapter 6        The Crystal Methodologies  335

Chapter 6.1     The Crystal Methodologies: Evolution  351

 

Appendix A      The Agile Software Development Manifesto  367

Appendix A.1   The Agile Software Development Manifesto and the Declaration of Interdependence  379

Appendix B      Naur, Ehn, Musashi  391

Appendix B.1   Naur, Ehn, Musashi: Evolution  427

Appendix C      Afterword  431

Appendix D      Books and References  437

 

Index  453

 

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