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Table of contents
Chapter 1 Introduction to Computer Graphics
Chapter 2 Getting Started Drawing Figures
- Chapter 3 Additional Drawing Tools
- Chapter 4 Vector Tools for Graphics
- Chapter 5 Transformations of Objects
- Chapter 6 Modeling Shapes with Polygonal Meshes.
- Chapter 7 Three-Dimensional Viewing
- Chapter 8 Rendering Faces for Visual Realism
- Chapter 9 Tools for Raster Displays
- Chapter 10 Curve and Surface Design
- Chapter 11 Color Theory
- Chapter 12 Ray Tracing
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