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Design Patterns in C#, 1st edition

  • Steven John Metsker

Published by Addison-Wesley Professional (April 15th 2004) - Copyright © 2004

1st edition

Design Patterns in C#

ISBN-13: 9780321718938

Includes: Paperback
Free delivery
$64.99

What's included

  • Paperback

    You'll get a bound printed text.

Overview

Steven John Metsker explains how to use C# as an object-oriented language, using design patterns to create clean code while taking advantage of the extensive Microsoft(R) .NET Framework Class Libraries.

For all 23 classic "Gang of Four" design patterns, Metsker offers detailed code examples utilizing C# and the .NET Framework--as well as programming exercises crafted to help you rapidly build expertise. His exercises and explanations make extensive use of the Unified Modeling Language, helping you build your skills in this standard notation.

Design patterns covered include:

  • Interfaces: Adapter, Facade, Composite, and Bridge
  • Responsibility: Singleton, Observer, Mediator, Proxy, Chain of Responsibility, and Flyweight
  • Construction: Builder, Factory Method, Abstract Factory, Prototype, and Memento
  • Extensions: Decorator, Iterator, and Visitor

If you've already used design patterns in other languages, Design Patterns in C# will deepen your understanding, build your confidence, and help you apply them to any C# project. If you're a Microsoft programmer who's new to design patterns, this book will be an ideal practical introduction.

www.awprofessional.com/patterns/

ADDISON-WESLEY PROFESSIONAL

Pearson Education

ISBN: 0-321-12697-1

Table of contents

Preface.


1. Introduction.

Why Patterns? Why Design Patterns? Why C#? UML. Challenges. The Organization of this Book. Welcome to Oozinoz! Summary.

I. INTERFACE PATTERNS.

2. Introducing Interfaces.

Interfaces and Abstract Classes. Interfaces and Delegates. Interfaces and Properties. Interface Details. Summary. Beyond Ordinary Interfaces.

3. Adapter.

Adapting to an Interface. Class and Object Adapters. Adapting Data in .NET. Summary.

4. Facade.

An Ordinary Facade. Refactoring to Facade. Facades, Utilities, and Demos. Summary.

5. Composite.

An Ordinary Composite. Recursive Behavior in Composites. Composites, Trees, and Cycles. Composites with Cycles. Consequences of Cycles. Summary.

6. Bridge.

An Ordinary Abstraction. From Abstraction to Bridge. Drivers as Bridges. Database Drivers. Summary.

II. RESPONSIBILITY PATTERNS.

7. Introducing Responsibility.

Ordinary Responsibility. Controlling Responsibility with Accessibility. Summary. Beyond Ordinary Responsibility.

8. Singleton.

Singleton Mechanics. Singletons and Threads. Recognizing Singleton. Summary.

9. Observer.

C# Support for Observer. Delegate Mechanics. A Classic Example-Observer in GUIs. Model/View/Controller. Layering. Summary.

10. Mediator.

A Classic Example-GUI Mediators. Relational Integrity Mediators. Summary.

11. Proxy.

A Simple Proxy. A Data Proxy. Remote Proxies. Summary.

12. Chain of Responsibility.

An Ordinary Chain of Responsibility. Refactoring to Chain of Responsibility. Anchoring a Chain. Chain of Responsibility without Composite. Summary.

13. Flyweight.

Immutability. Extracting the Immutable Part of a Flyweight. Sharing Flyweights. Summary.

III. CONSTRUCTION PATTERNS.

14. Introducing Construction.

A Few Construction Challenges. Summary. Beyond Ordinary Construction.

15. Builder.

An Or

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