Skip to main content Skip to main navigation
  1. Home
  2. Computer Science & IT
  3. IT Professional
  4. Fundamentals of Game Design

Fundamentals of Game Design, 3rd edition

  • Ernest Adams
Fundamentals of Game Design

ISBN-13: 9780321929679

Includes: Paperback

3rd edition

Published byNew Riders (December 17th 2013) - Copyright © 2014

Free delivery

Currently unavailable

Free delivery

Currently unavailable

What's included

  • Paperback

    You'll get a bound printed text.


Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

For teachers

All the material you need to teach your courses.

Discover teaching material