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Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design, 1st edition

  • Anna Anthropy
  • Naomi Clark

Published by Addison-Wesley Professional (February 26th 2014) - Copyright © 2015

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Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design

ISBN-13: 9780321886927

Includes: Paperback
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$34.99

What's included

  • Paperback

    You'll get a bound printed text.

Overview

  • Brings together the foundational principles of superior game design
  • Demonstrates key concepts through examples from real games
  • Helps designers discover how their choices truly impact the player’s experience 
  • By leading game design thought leader Anna Anthropy, who has presented in venues ranging from NYU to the industry-leading GDC conference
  • For every game designer, developer, critic, player, student, instructor, and decision-maker
  • Instructor resources include a PowerPoint presentation as well as bonus project ideas and extra questions/solutions.

Table of contents

Part I Elements of Vocabulary     1
By Anna Anthropy

 

1  Language     3
Signs Versus Design     4
Failures of Language     7
A Voice Needs Words     9
A Beginning     10
2  Verbs and Objects     13
Rules     14
Creating Choices     16
Explaining with Context     21
Objects     22
The Physical Layer     25
Character Development     30
Elegance     32
Real Talk     34
Review     36
Discussion Activities     37
Group Activity     38
3  Scenes     39
Rules in Scenes     40
Shaping and Pacing     50
Layering Objects     56
Moments of Inversion     60
Chance     61
Real Talk     64
Review     71
Discussion Activities     71
Group Activity     73
4  Context     77
First Impressions     78
Recurring Motifs     82
Character Design     83
Animation     86
Scene Composition     89
Camera     94
Sound     96
Real Talk     99
Review     103
Discussion Activities     104
Group Activity     104

 

Part II  Conversations     107
By Naomi Clark

 

5  Creating Dialogue     109
Players     110
Creating Conversation     111
Iterating to Fun and Beyond     113
Your Conversation     115
6  Resistance     117
Push and Pull     118
Flow     119
Alternatives to Flow     129
Opening Up Space     132
Opening Up Purpose     134
The Pull of Rewards     137
Time and Punishment     141
Scoring and Reflection     147
Review     150
Discussion Activities     152
Group Activity     153
7  Storytelling     155
Pattern Recognition     156
Authored Stories     159
Interpreted Stories     172
Open Stories     181
Review     187
Discussion Activities     188
Group Activity     189


A  Further Playing     191
Achievement Unlocked (John Cooney, 2008)     192
American Dream (Stephen Lavelle, Terry Cavanagh, Tom Morgan-Jones, and Jasper Byrne, 2011)     192
Analogue: A Hate Story (Christine Love, 2012)     193
The Banner Saga (Stoic, 2014)     193
Candy Box (aniwey, 2013)     194
Consensual Torture Simulator (Merritt Kopas, 2013)    

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