This book teaches readers how to write well-designed object-oriented programs. KEY TOPICS: Added to learning to write well-designed, medium-sized object-oriented programs are new topics such as testing, the iterative software development process, UML, and the enterprise features of Java. Topics of interest for both academia and industry professionals are both discussed throughout the text. MARKET: For software practitioners interested in gaining the skills needed to create object-oriented programs.@ISBN = 0-201-73733-7@MAINCAT = Object Technologies@SUBCAT = Object Oriented Programming@DATALINE1 = 2003, 550 pages, 7 3/8 x 9 1/8@DATALINE2 = Hardcover, $52.00k
Table of contents
1. Object-Oriented Software Development.
2. Object-Oriented Modeling Using UML.
3. Introduction to Java.
4. Elements of Java.
5. Classes and Inheritance.
6. From Building Blocks to Projects.
7. Design by Abstraction.
8. Object-Oriented Application Frameworks.
9. Design Case Study: A Drawing Pad.
10. More Design Patterns.
11. Concurrent Programming.
12. Distributed Computing.
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