Practical Analysis and Design for Client/Server and GUI Systems, 1st edition

  • David Ruble

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Overview


52175-7

Analysis and design techniques that work: a cogent, complete, and entertaining guide.

This is a practical and witty guide to the core competencies client/server and GUI designers really need—and the analysis and design techniques that really work.

Expert David Ruble introduces a project decision-making framework that helps analysts and users to work together to define measurable, business-focused objectives for new software systems. He brings unprecedented rigor to event modeling, showing how to systematically decompose business events from the conceptual level, all the way down to the mouse-clicks and keystrokes of event-driven applications.

Ruble shows how to choose prototyping techniques that deliver optimal results while allowing project managers to maintain close control. He also shows why written GUI design specifications are critical to effective construction, testing, and project management—and how they can be created quickly. The book includes sample specs that are proven to work and can serve as the basis for your own GUI design specifications.

Ruble offers lucid advice on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients versus fat servers. He also shows how mainframe developers can succeed in today's client/server and GUI-based environments, by blending their traditional software engineering competencies with newer techniques.

The book concludes with a start-to-finish case study that brings its techniques to life, through the analysis and design of a real-world order entry system.

Practical Analysis and Design for Client/Server and GUI Systems is essential reading for developers, analysts, project managers, senior IT executives, information architects, and any software professional responsible for the success of a client/server project.

Table of contents



 1. What Is Analysis and Design?


 2. The Project Charter.


 3. The Context Model.


 4. The Event Model.


 5. The Information Model.


 6. The Interface Prototype.


 7. Wrapping up the Analysis Phase.


 8. The Architecture Model.


 9. Relational Database Design.


10. Graphical User Interface Concepts.


11. External Interface Design.


12. Internal Component Design.


13. Ten Myths of Client/Server Development.


Appendix: McVet Case Study.


Glossary.


Bibliography.


Index.

Published by Pearson (June 26th 1997) - Copyright © 1997