Problem Solving and Programming Concepts, 9th edition

Published by Pearson (July 14, 2021) © 2022

  • Maureen Sprankle College of the Redwoods
  • Jim Hubbard
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  • A print edition

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Products list

Details

  • A print edition

This product is expected to ship within 3-6 business days for US and 5-10 business days for Canadian customers.

Products list

Details

  • A print edition

This product is expected to ship within 3-6 business days for US and 5-10 business days for Canadian customers.

Title overview

Problem Solving and Programming Concepts shows how problem solving is the same across all computer languages, regardless of syntax. The authors take a generic, non-language-specific approach to presenting the tools and concepts required to develop computer applications using any programming language.

Table of contents

Table of Contents

  • Preface

UNIT ONE INTRODUCTION TO PROBLEM SOLVING AND PROGRAMMING

  • Chapter 1 General Problem-Solving Concepts
    • Problem Solving in Everyday Life
    • Types of Problems
    • Problem Solving with Computers
    • Difficulties with Problem Solving
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 2 Beginning Problem-Solving Concepts for the Computer
    • Constants and Variables
    • Data Types
    • How the Computer Stores Data
    • Functions
    • Operators
    • Expressions and Equations
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 3 Planning Your Solution
    • Communicating with the Computer
    • Organizing the Solution
    • Introduction to UML (Unified Modeling Language)
    • Using the Tools
    • Testing the Solution
    • Coding the Solution
    • Software Development Cycle
    • Summary
    • New Terms
    • Questions
    • Problems
  • UNIT ONE Supplementary Exercises

UNIT TWO LOGIC STRUCTURES

  • Chapter 4 An Introduction to Programming Structure
    • Pointers for Structuring a Solution
    • The Modules and Their Functions
    • Cohesion and Coupling
    • Local and Global Variables
    • Parameters
    • Return Values
    • Variable Names and the Data Dictionary
    • The Three Logic Structures
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 5 Problem Solving with the Sequential Logic Structure
    • Algorithm Instructions, Flowchart Symbols
    • The Sequential Logic Structure
    • Solution Development
    • Summary
    • Questions
    • Problems
  • Chapter 6 Problem Solving with Decisions
    • The Decision Logic Structure
    • Multiple If/Then/Else Instructions
    • Using Straight-Through Logic
    • Using Positive Logic
    • Using Negative Logic
    • Logic Conversion
    • Which Decision Logic?
    • Decision Tables
    • Putting It All Together
    • The Case Logic Structure
    • Codes
    • Putting It All Together
    • Another Putting It All Together
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 7 Problem Solving with Loops
    • The Loop Logic Structure
    • lncrementing
    • Accumulating
    • While/WhileEnd
    • Putting It All Together
    • Repeat/Until
    • Putting It All Together
    • Automatic-Counter Loop
    • Putting It All Together
    • Nested Loops
    • Indicators
    • Algorithm Instructions and Flowchart Symbols
    • Recursion
    • Summary
    • New Terms
    • Questions
    • Problems
  • UNIT TWO Supplementary Exercises

UNIT THREE DATA STRUCTURES

  • Chapter 8 Processing Arrays
    • Arrays
    • One-Dimensional Arrays
    • Putting It All Together
    • Two-Dimensional Arrays
    • Putting It All Together
    • Multidimensional Arrays
    • Table Look-Up Technique
    • The Pointer Technique
    • Putting It All Together
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 9 Sorting, Stacks, and Queues
    • Sorting Techniques
    • Stacks
    • Queues
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 10 File Concepts
    • Beginning File Concepts
    • Records as a Data Structure
    • Primary and Secondary Keys
    • Algorithm Instructions and Flowchart Symbols
    • Systems Flowcharts
    • Designing Records
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 11 Linked Lists
    • Creating Linked Lists
    • Examples of Adding Data to/Deleting Data from Linked Lists
    • Algorithms and Flowcharts to Add, Delete, and Access Data in a Linked List
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 12 Binary Trees
    • Creation of Binary Trees
    • Accessing Data in a Binary Tree
    • Traversal of Binary Trees
    • Summary
    • New Terms
    • Questions
    • Problems
  • UNIT THREE Supplementary Exercises

UNIT FOUR DATABASE MANAGEMENT SYSTEMS

  • Chapter 13 Database Management Systems
    • Why a DBMS?
    • DBMS Components
    • DBMS Models
    • Client-Server Model
    • DBMS Tasks
    • Summary
    • New Terms
    • Questions
  • Chapter 14 Relational Database Management Systems
    • Tables, Records, and Fields
    • Normalizing Tables
    • Entity Relation Model
    • Schema
    • Creating Tables
    • Queries
    • Interface Design
    • Reports
    • Planning a Solution Using an RDBMS
    • Summary
    • New Terms
    • Questions
    • Problems

UNIT FIVE OBJECT-ORIENTED PROGRAMMING

  • Chapter 15 Concepts of Object-Oriented Programming
    • Object-Oriented Programming
    • Graphical User Interface (GUI)
    • Event-Driven Object-Oriented Programming
    • Interactivity
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 16 Object-Oriented Program Design
    • Designing an Object-Oriented Application
    • Interface Design
    • Designing an Event-Driven Object-Oriented Application
    • Summary
    • New Terms
    • Questions
    • Problems

UNIT SIX INTRODUCTION TO GAME DEVELOPMENT

  • Chapter 17 Introduction to Concepts of Game Development Using Object-Oriented Programming
    • Game Development
    • Planning the Game
    • Steps to Develop a Simple Game
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 18 Introduction to Assembly Language
    • Assembly Language versus High-Level Languages
    • Assembly Language Concepts
    • Some Basic Assembly Language Instructions
    • Assembly Language Equivalents to the Four Logic Structures
    • Summary
    • New Terms
    • Questions
    • Problems

UNIT SEVEN FILE PROCESSING

  • Chapter 19 Sequential-Access File Applications
    • Processing Sequential-Access Files
    • The Primer Read
    • Designing Output Reports
    • Headings and Line Counters
    • Control-Breaks
    • Multiple Control-Breaks
    • Using Indicators for Program Control
    • Error Handling
    • Null Files
    • Summary
    • New Terms
    • Questions
    • Problems
  • Chapter 20 Sequential-Access File Updating
    • Creating Files
    • The Master File
    • Transaction Files
    • Activity Files
    • Backup Files
    • Updating the Master File Using a Transaction File
    • Putting It All Together
    • A Useful Alternative Method
    • Summary
    • New Terms
    • Questions
    • Problems
  • UNIT FIVE Supplementary Exercises

APPENDIX A Otto the Robot

APPENDIX B ASCII and EBCDIC Codes for Data Representation

APPENDIX C Forms to Use in Problem Solving

APPENDIX D Other Problem-Solving Tools

APPENDIX E Other Functions

GLOSSARY

INDEX

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