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Sams Teach Yourself Visual C++ 6 in 24 Hours, 1st edition

  • Mickey Williams

Published by Sams Publishing (August 3rd 1998) - Copyright © 1998

1st edition

Sams Teach Yourself Visual C++ 6 in 24 Hours

ISBN-13: 9780672313035

Includes: Paperback
Free delivery
$29.99

Permanently unavailable

What's included

  • Paperback

    You'll get a bound printed text.

Overview

The purpose of the book is to give novices the knowledge to begin using Visual C++ 6 at a low price point without sacraficing the content or quality. The proven elements of the Teach Yourself in 24 hours series make this book the most efficient way to learn Visual C++.Teach Yourself Visual C++ 6 in 24 Hours teaches the reader how to program Visual C++ applications in 24 lessons that can each be completed in about an hour each.Users will learn Visual C++ through the elements of the Teach Yourself series. Readers can look forward to learning about all of the various components of Visuall C++, the Developer Studio, creating C++ probrams, Property Pages and Property Sheets, Object-oriented design, and more.

Table of contents

I. GETTING STARTED WITH VISUAL C++ 6.

HOUR 1. Using Visual C++ 6.

Exploring Visual C++ 6. Starting Developer Studio. Creating Your First C++ Program. Creating a Windows Program Using AppWizard. Summary. Q&A. Workshop.
HOUR 2. Writing Simple C++ Programs.

The Common Elements of a C++ Program. A Simple C++ Program. Summary. Q&A. Workshop.
HOUR 3. Functions, Structures, and Classes.

What Are Statements and Expressions Using Functions? What Are Structures? What Are Classes? Rectangles and Regions. Summary. Q&A. Workshop.

II. DIALOG BOXES AND BASIC CONTROLS.

HOUR 4. Using Dialog Boxes.

What Is a Dialog Box? Using Dialog Boxes for Input. Creating Dialog Boxes in Visual C++. Creating Dialog Box-Based Projects. Summary. Q&A. Workshop.
HOUR 5. Button Controls.

What Is a Button? Associating Member Variables with a Button Control. Controlling Your Program with Conditional Expressions. Enabling and Disabling Buttons. Hiding a Button. Defining and Setting Tab Order. Summary. Q&A. Workshop.
HOUR 6. Using Edit Controls.

Understanding Edit Controls. Edit Control Properties. Binding a CEdit Object to an Edit Control. Collecting Entered Text from an Edit Control. Passing Parameters to Dialog Boxes Using DDV and DDX Routines. Summary. Q&A. Workshop.
HOUR 7. Using List Box and Combo Box Controls.

What Are List Boxes? Adding a List Box to a Dialog Box. What Are Combo Boxes? Using Loops. Summary. Q&A. Workshop.

III. WINDOWS AND MFC ARCHITECTURE.

HOUR 8. Messages and Event-Driven Programming.

Understanding the Windows Programming Model. What Are Messages? A Program to Test for Mouse Clicks. Handling Messages with ClassWizard. What Are MFC Base Classes? Summary. Q&A. Workshop.
HOUR 9. The Document/View Architecture.

Visual C++ Support for Document/View. Pointers and References. Exploring Document/View Interfaces. Summary. Q&A. Workshop.
HOUR 10. Menus.

What Is a Menu? Creating a Menu. Adding New Menu Items. Creating a Shortcut Menu. Using Keyboard Accelerators. Summary. Q&A. Workshop.

IV. THE GRAPHICS INTERFACE.

HOUR 11. Device Contexts.

What Are Device Contexts? How to Use Device Contexts. Stock Objects. Setting the Device Context Map Mode. A Device Context Example. Using Color in Windows Applications. Summary. Q&A. Workshop.
HOUR 12. Using Pens and Brushes.

What Is a Pen? Drawing with Pens. What Are Brushes? Summary. Q&A. Workshop.
HOUR 13. Fonts.

What Are Fonts? Specifying Font Attributes. Examples of Creating Fonts Using MFC. Sele

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