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  5. Starting Out with C++ from Control Structures to Objects

Starting Out with C++ from Control Structures to Objects, 9th edition

  • Tony Gaddis

Published by Pearson (February 13th 2017) - Copyright © 2018

9th edition

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Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis’s hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why” — but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).

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Table of contents

1. Introduction to Computers and Programming

2. Introduction to C++

3. Expressions and Interactivity

4. Making Decisions

5. Loops and Files

6. Functions

7. Arrays and Vectors

8. Searching and Sorting Arrays

9. Pointers

10. Characters, C-Strings, and More about the string  Class

11. Structured Data

12. Advanced File Operations

13. Introduction to Classes

14. More about Classes

15. Inheritance, Polymorphism, and Virtual Functions

16. Exceptions and Templates

17. The Standard Template Library

18. Linked Lists

19. Stacks and Queues

20. Recursion

21. Binary Trees

Appendix A: The ASCII Character Set

Appendix B: Operator Precedence and Associativity

Quick References

Online The following appendices are available at www.pearsonhighered.com/gaddis.

Appendix C: Introduction to Flowcharting

Appendix D: Using UML in Class Design

Appendix E: Namespaces

Appendix F: Passing Command Line Arguments

Appendix G: Binary Numbers and Bitwise Operations

Appendix H: STL Algorithms

Appendix I: Multi-Source File Programs

Appendix J: Stream Member Functions for Formatting

Appendix K: Unions

Appendix L: Answers to Checkpoints

Appendix M: Answers to Odd Numbered Review Questions

Case Study 1: String Manipulation

Case Study 2: High Adventure Travel Agency–Part 1

Case Study 3: Loan Amortization

Case Study 4: Creating a String Class

Case Study 5: High Adventure Travel Agency–Part 2

Case Study 6: High Adventure Travel Agency–Part 3

Case Study 7: Intersection of Sets

Case Study 8: Sales Commission

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