Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3rd edition

Published by Sams Publishing (May 1, 2018) © 2018

  • Mike Geig
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Details

  • A print text
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Title overview

In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project.

 

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Table of contents

  • HOUR 1: Introduction to Unity 
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

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