Introduction to Java Programming, Brief Version, Global Edition, 11th edition

Published by Pearson (April 24, 2018) © 2018

  • Y Daniel Liang Georgia Southern University

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This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam.

For courses in Java Programming.

A fundamentals-first introduction to basic programming concepts and techniques

Designed to support an introductory programming course, Introduction to Java Programming and Data Structures teaches concepts of problem-solving and object-orientated programming using a fundamentals-first approach. Beginner programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using JavaFX. This course approaches Java GUI programming using JavaFX, which has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications and is simpler to learn and use. The 11th edition has been completely revised to enhance clarity and presentation, and includes new and expanded content, examples, and exercises.

MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.

MyLab is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

  • A fundamentals-first approach prepares students to learn object-oriented programing and advanced Java programming by first building foundational skills.
    • The title has been changed toIntroduction to Java Programming and Data Structures, Comprehensive to more accurately reflect the depth and breadth of coverage Liang provides. The Comprehensive edition contains coverage of all subjects taught in a typical data structures and algorithms course.
    • The fundamental concepts and techniques of loops, methods, and arrays are introduced before objects and classes. This instructs new programmers in the essential skills to succeed. A good introduction on primitive data types, control statements, methods, and arrays prepares students to learn object-oriented programming.
    • Strings are covered early in the text to allow students to use objects and strings to develop interesting programs early.
    • UPDATED to Java 8 and 9. Examples and exercises are improved and simplified by using the new features in Java 8 and 9.
    • Object-oriented chapter focus addresses the difficulty students have with adapting to the object-oriented paradigm by focusing on class design. Several examples are used to demonstrate the advantages of object-oriented programming so that students learn how and when to apply OOP concepts effectively.
    • Bonus chapters that cover advanced data structures such as 2-4 trees, B-trees, and red-black trees.
    • The book allows for flexible chapter orderings to enable GUI, exception handling, recursion, generics, and the Java Collections Framework to be covered earlier or later.
  • With a problem-driven focus, students learn to approach programming as a method for problem solving rather than syntax.
    • Programming, data structures, and algorithms are seamlessly integrated into one text. This practical approach to teaching data structures covers how to use and implement various data structures to develop efficient algorithms, before introducing custom data structures for trees and graphs.
    • Examples and exercises emphasise problem solving and the need to develop reusable components to create practical projects.
    • NEW! JavaFX replaces all GUI examples and exercises. JavaFX is a new framework for developing Java GUI programs that greatly simplifies GUI programs and is easier to learn than Swing.
    • Math functions are introduced early to enable students to write code using math functions.
  • Pedagogical features foster student interest in introductory programming and appeal to students in all majors
    • Engaging Problems introduce each chapter and are solved within the chapter. The book uses a wide variety of problems with various levels of difficulty to motivate students. The problems cover many application areas in gaming, math, business, science, animation, and multimedia.
    • Clear chapter objectives list what students should learn from the chapter. This helps them determine whether they have met the objectives after completing the chapter.
    • Key Points, Check Points, and chapter summaries for each chapter highlight important concepts and allow students to track their progress, evaluate, and reinforce their learning.
    • Notes, tips, cautions, and design guides, inserted throughout the text, offer valuable advice and insight on important aspects of program development.
    • Programming exercises provide students with opportunities to apply the new skills they have learned on their own. Difficulty le

About the Book

  • The title has been changed toIntroduction to Java Programming and Data Structures, Comprehensive to reflect its use in data structures courses based on a practical approach to introduce design, implement, and use data structures that covers all topics in a typical data structures course.
  • UPDATED to Java 8 and 9. Examples and exercises are improved and simplified by using the new features in Java 8 and 9.
  • More examples and exercises in the data structures chapters use Lambda expressions to simplify coding.
  • Chapter 30 is brand new to introduce aggregate operations for collection streams.

Content Updates

  • The GUI chapters are updated to JavaFX 8. The examples are revised. The user interfaces in the examples and exercises are now resizable and displayed in the center of the window.
  • Chapter 13 introduces default and static methods
  • Chapter 15 covers inner classes, anonymous inner classes, and lambda expressions using practical examples
  • Chapter 20 introduces the forEach method as a simple alternative to the foreach loop for applying an action to each element in a collection.
  • Chapters 24-29 Use the default methods for interfaces in Java 8 to redesign MyList, MyArrayList, MyLinkedList, Tree, BST, AVLTree, MyMap, MyHashMap, MySet, MyHashSet, Graph, UnweightedGraph, and WeightedGraph
  • Chapter 31 introduces FXML and the Scene Buildervisual tools

MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information.

  • UPDATED! User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever.
  • EXPANDED! Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in MyLab Programming, you can create and assign programming exercises to customize your course. The Exercise Editor is easy to use and gives you the option to select different programming languages and exercise types.
  • VideoNotes provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom—when they need help the most.
  • 1. Introduction to Computers, Programs, and Java
  • 2. Elementary Programming
  • 3. Selections
  • 4. Mathematical Functions, Characters, and Strings
  • 5. Loops
  • 6. Methods
  • 7. Single-Dimensional Arrays
  • 8. Multidimensional Arrays
  • 9. Objects and Classes
  • 10. Object-Oriented Thinking
  • 11. Inheritance and Polymorphism
  • 12. Exception Handling and Text I/O
  • 13. Abstract Classes and Interfaces
  • 14. JavaFX Basics
  • 15. Event-Driven Programming and Animations
  • 16. JavaFX UI Controls and Multimedia
  • 17. Binary I/O
  • 18. Recursion
  • 19. Generics
  • 20. Lists, Stacks, Queues, and Priority Queues
  • 21. Sets and Maps
  • 22. Developing Efficient Algorithms
  • 23. Sorting
  • 24. Implementing Lists, Stacks, Queues, and Priority Queues
  • 25. Binary Search Trees
  • 26. AVL Trees
  • 27. Hashing
  • 28. Graphs and Applications
  • 29. Weighted Graphs and Applications
  • 30. Aggregate Operations for Collection Streams
  • Appendixes
  • Appendix A   Java Keywords
  • Appendix B   The ASCII Character Set
  • Appendix C   Operator Precedence Chart
  • Appendix D   Java Modifiers
  • Appendix E   Special Floating-Point Values
  • Appendix F   Number Systems
  • Appendix G   Bitwise Operations
  • Appendix H   Regular Expressions
  • Appendix I   Enumerated types
  • Bonus Chapters 31–44 are available from the Companion Website
  • 31. Advanced JavaFX and FXML
  • 32. Multithreading and Parallel Programming
  • 33. Networking
  • 34. Java Database Programming
  • 35. Advanced Database Programming
  • 36. Internationalization
  • 37. Servlets
  • 38. JavaServer Pages
  • 39. JavaServer Faces
  • 40. RMI
  • 41. Web Services
  • 42. 2-4 Trees and B-Trees
  • 43. Red-Black Trees
  • 44. Testing Using JUnit

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