100 Principles of Game Design
©2013 | New Riders
©2013 | New Riders
Introduction - What is this book? How to use it.
Universal Principles For The Design Process
Design by committee
The 80/20 Rule
The four ways to be creative
Universal Principles For Game Creation
Operant conditioning - the Skinner Box
Rock Paper Scissors (game theory)
Volunteer’s Dilemma (game theory)
Memory games vs. Skill games
Theories of fun
Cognitive Biases - Anchoring Bias, Availability Bias, Confirmation Bias, Commision Bias
Motivation via: Food/Sex/Movement/Faces/Stories/Surprise
Universal Principles For Game Balancing
The “Strong Tie”
Universal Principles For Troubleshooting
Attention Vs. Perception
Seven Universal Emotions
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Wendy Despain is a contract game designer, writer and teacher who has wide experience in games and viral media. Her credits include narrative designer on "Gardens of Time," named the Best Social Game of 2011 by GDC Online, and consultant on the design of Cartoon Network's successful MMO "Fusion Fall." Despain was also the lead designer andproducer on Alternative Reality Games (ARG's) for Gene Roddenbery's "Andromeda" and "Earth: Final Conflict," and served as writer and/or designer on a variety of children's games such as "Bratz: Forever Diamondz" and "Jakers! The Adventures of Piggley Winks." She runs her own consultancy called Quantum Content, works in association with International Hobo, and teaches online classes to game design students at Full Sail University.
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