Appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses.
Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice’s creators offer a complete full-color introduction to the interactive Alice 2.2 programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book’s Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition even allows students to upload their animated programs onto YouTube and share their work on the Web.
Instructor's and Student Resources reside at:
· Lecture Notes and Virtual Worlds
· Sample lab sheets
· Sample exams
· Examples of Open Ended Project Assignments
· Sample student-built virtual worlds
· Sample Course Calendars
· Links to 3D Models
Please contact your Prentice Hall representative for user ID and password.
Log onto www.Alice.Org for additional information and to download Alice Version 2.2
For instructor-only access to Test Files, click on the Resources tab above to View Downloadable Files.
Easy, welcoming, approach to programming – Teaches programming using Alice, an innovative programming environment designed to simplify key concepts and welcome non-programmers. With 3D graphics and a user-friendly drag-and-drop interface, Alice has been proven to help computer science departments improve student motivation and reduce attrition, especially amongst underrepresented groups. Using Alice and this book, far more students can successfully take the first step towards a career in software development.
Visual movie-style storyboarding simplifies program design – Demystifies complicated program design concepts by making program design completely visual, and providing instant visual feedback on the program changes that students make.
Fun, accessible, visual environment – Provides a 3D graphics-based, drag-and-drop programming environment that’s easy for novices to use, and rewards students immediately through visual animations they can instantly see and understand.
Separation of object-oriented concepts and program syntax – Enables instructors to teach objects and syntax separately, to choose among objects-first and objects-early approaches, and to teach events early if they wish.
Broad coverage of object-oriented, event-driven, and advanced programming concepts – Introduces students to a broad cross-section of the concepts and techniques contemporary programmers need to master, including classes, objects, methods, parameters, events, functions, control statements, list processing, inheritance, and more.
Focus on elegance, algorithmic thinking, and abstraction – Helps students quickly understand how successful programmers need to think.
Exercises and projects in every chapter – Includes comprehensive hands-on opportunities for students to test their knowledge and gain confidence in their abilities.
Extensive Instructor Materials Available - Access syllabi/calendars, lectures, labs, assignments, sample worlds, sample exams, sample projects, online support forums, and more.
Thoroughly revised tips and techniques in every chapter — Reflect extensive feedback from instructors and students, as well as improvements in the Alice language itself.
Increased Coverage of the HeBuilder/Shebuilder - Provides more detail on making object animations realistic.
Support for easy 3D animation uploads via YouTube — Easy animation uploading is a powerful motivator to students, who can now show off their work on the Web. New coverage of camera controls, both during scene set-up and during run time of the animation.
New collection of Alice 3D “example worlds” on CD-ROM — Students can load an example world and enter their own code to make it work.
New end-of-chapter questions and additional flowchart-like illustrations of program logic/design - Provide further opportunities for students to master the material.
1. Getting Started with Alice
2. Program Design and Implementation
3. Programming: Putting Together the Pieces
Part II. Object-oriented and Event-driven Programming Concepts
4. Classes, Objects, Methods, and Parameters
5. Interaction: Events and Event Handling
Part III. Using Questions and Control Statements
6. Functions and If/Else
7. Repetition: Definite and Indefinite Loops
8. Repetition: Recursion
Part IV. Advanced Topics
9. Lists and List Processing
10. Variables and Revisiting Inheritance
11. What’s Next?
Appendix A: Getting Started
Appendix B: Managing the Alice Interface
Pearson offers special pricing when you package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson rep.
Wanda Dann is the Director of the Alice Project and Associate Teaching Professor of Computer Science at Carnegie Mellon University. Her research has encompassed program visualization and object-oriented and event-driven programming. She has published papers on the use of program visualization in computer science education for SIGCSE, the Computer Science Education Journal, and related publications. She has been co-PI for three NSF-funded projects. She is an active member of the ITiCSE Visualization Working Group, studying the effectiveness of visualization in computer science education. She has taken on a major leadership role in the international computer science education community, serving as SIGCSE 2004 Program co-Chair and SIGCSE 2005 Symposium co-Chair.
Stephen Cooper is an Associate Professor of Computer Science and the Director for the Center for Visualization at Saint Joseph's University. He taught previously at Rivier College, serving as Computer Science program director. He has also worked at IBM as a systems programmer. Dr. Cooper's research interests lie in the semantics of programming languages as well as in program visualization. He is the author or co-author of a dozen articles, and has been the principal investigator for several National Science Foundation and private grants.
Randy Pausch is a Professor of Computer Science, Human-Computer Interaction, and Design at Carnegie Mellon, where he is the co-director of CMU’s Entertainment Technology Center (ETC). He was a National Science Foundation Presidential Young Investigator and a Lilly Foundation Teaching Fellow. He has done Sabbaticals at Walt Disney Imagineering (WDI) and Electronic Arts (EA), and has consulted with Disney on user interfaces for interactive theme park attractions and with Google on user interface design. Dr. Pausch is the author or co-author of five books and over 70 articles, is the director of the Alice software project, and has been in zero gravity.
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