This item has been replaced by Design for How People Learn, 2nd Edition
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1 Where do we start?
2 Who are your learners?
3 What’s the goal?
4 How do we remember?
5 How do you get their attention?
6 Design for Knowledge
7 Design for Skills
8 Design for Motivation
9 Design for Environment
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is an independent consultant and instructional designer who has more than 15 years’ experience creating highly interactive e-Learning experiences for clients ranging from Fortune 500 companies to innovative technology startups to major grant-funded research initiatives. Her focus has been on utilizing the disciplines of educational psychology, neuroscience, change management and persuasive technology to promote and support the improvement of peoples’ lives through sustainable long-term learning and behavioral change.
Ms. Dirksen holds an M.S. degree in Instructional Systems Technology from Indiana University. She has also been an adjunct faculty member at the Minneapolis College of Art and Design, where she taught courses in Project Management, Instructional Design and Cognitive Psychology.
She gets ridiculously excited about everything from learning applications of behavioral economics to the way glucose is regulated in the brain. She’s happiest whenever she gets to learn something new and can find her online at www.usablelearning.com <http://www.usablelearning.com/ >
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