Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3rd edition

Published by Sams Publishing (May 18, 2018) © 2018
Mike Geig

Title overview

In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter covers an essential component of the game development process. Topics are illustrated with sample projects. The book also concludes with a complete game project.

 

This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • The complete beginner's guide to Do-It-Yourself game development with the powerful Unity game engine!
  • Completely updated for Unity 2018
  • ALL NEW chapters on: Timeline Sequences, 2D World Creation, Full Game Creation
  • Teaches through hands-on projects, with strong visual elements complementing Unity's drag-and-drop approach
Chapter updates and new additions for upcoming Unity 2018 features throughout, plus ALL NEW chapters on:
--Timeline Sequences
--2D World Creation
--Full Game Creation

Table of contents

  • HOUR 1: Introduction to Unity 
  • HOUR 2: Game Objects
  • HOUR 3: Models, Materials, and Textures
  • HOUR 4: Terrain and Environments
  • HOUR 5: Lights and Cameras
  • HOUR 6: Game 1: Amazing Racer
  • HOUR 7: Scripting, Part 1
  • HOUR 8: Scripting, Part 2
  • HOUR 9: Collision
  • HOUR 10: Game 2: Chaos Ball
  • HOUR 11: Prefabs
  • HOUR 12: 2D Game Tools
  • HOUR 13: 2D Tilemap
  • HOUR 14: User Interfaces
  • HOUR 15: Game 3: Captain Blaster
  • HOUR 16: Particle Systems
  • HOUR 17: Animations
  • HOUR 18: Animators
  • HOUR 19: Timeline
  • HOUR 20: Game 4: Gauntlet Runner
  • HOUR 21: Audio
  • HOUR 22: Mobile Development
  • HOUR 23: Polish and Deploy
  • HOUR 24: Wrap-up

Author bios

Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!
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