Agile Game Development: Build, Play, Repeat, 2nd Edition
©2021 |Addison-Wesley Professional | Available
Clinton Keith
©2021 |Addison-Wesley Professional | Available
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Bridge Page t/a A First Course
Ullman & Widom
©2008
Format | Website | |
ISBN-13: | 9780135140758 | |
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Keith
©2021  | Addison-Wesley Professional
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ISBN-13: | 9780136205036 | |
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Keith
©2021  | Addison-Wesley Professional  | 576 pp
Clinton Keith has 20 years of product development experience, including defense-related projects and cutting-edge technology research, including work on the F-22 fighter. He has 15 years of experience in video game development and has led technology efforts on the latest platforms. He introduced the video game development industry to Scrum and Agile in 2003, when game projects had grown to exceed $20 million budgets and 100+ team members. He has been an independent certified Scrum trainer and Agile coach since early 2008, and is a nationally recognized leader, communicator, and innovator.
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