Vulkan Programming Guide: The Official Guide to Learning Vulkan, 1st edition

Published by Addison-Wesley Professional (October 31, 2016) © 2017

  • Graham Sellers ARM, Inc.
  • John Kessenich ARM, Inc.
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Details

  • A print text
  • Free shipping
  • Also available for purchase as an ebook from all major ebook resellers, including InformIT.com

Title overview

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

Table of contents

  • Chapter 1: Overview of Vulkan
  • Chapter 2: Memory and Resources
  • Chapter 3: Queues and Commands
  • Chapter 4: Moving Data
  • Chapter 5: Presentation
  • Chapter 6: Shaders and Pipelines
  • Chapter 7: Graphics Pipelines
  • Chapter 8: Drawing
  • Chapter 9: Geometry Processing
  • Chapter 10: Fragment Processing
  • Chapter 11: Synchronization
  • Chapter 12: Getting Data Back
  • Chapter 13: Multipass Rendering
  • Appendix: Vulkan Functions
  • Glossary
  • Index

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