Solve each equation using the quadratic formula. -4x2 = -12x + 11
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- 0. Review of Algebra4h 18m
- 1. Equations & Inequalities3h 18m
- 2. Graphs of Equations1h 43m
- 3. Functions2h 17m
- 4. Polynomial Functions1h 44m
- 5. Rational Functions1h 23m
- 6. Exponential & Logarithmic Functions2h 28m
- 7. Systems of Equations & Matrices4h 5m
- 8. Conic Sections2h 23m
- 9. Sequences, Series, & Induction1h 22m
- 10. Combinatorics & Probability1h 45m
1. Equations & Inequalities
The Square Root Property
Problem 45
Textbook Question
Height of a Projectile A projectile is launched from ground level with an initial velocity of v0 feet per second. Neglecting air resistance, its height in feet t seconds after launch is given by s=-16t2+v0t. In each exercise, find the time(s) that the projectile will (a) reach a height of 80 ft and (b) return to the ground for the given value of v0. Round answers to the nearest hundredth if necessary. v0=32
Verified step by step guidance1
Start with the given height function for the projectile: \(s = -16t^2 + v_0 t\), where \(v_0 = 32\) feet per second. Substitute \(v_0\) into the equation to get \(s = -16t^2 + 32t\).
For part (a), set the height \(s\) equal to 80 feet to find the time(s) when the projectile reaches this height: \(-16t^2 + 32t = 80\).
Rearrange the equation to standard quadratic form: \(-16t^2 + 32t - 80 = 0\). To simplify, divide the entire equation by -16, resulting in \(t^2 - 2t + 5 = 0\).
Use the quadratic formula to solve for \(t\): \(t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}\), where \(a=1\), \(b=-2\), and \(c=5\). Calculate the discriminant \(b^2 - 4ac\) to determine the nature of the roots.
For part (b), find the time when the projectile returns to the ground by setting \(s=0\): \(-16t^2 + 32t = 0\). Factor the equation and solve for \(t\) to find the time(s) when the height is zero.
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Key Concepts
Here are the essential concepts you must grasp in order to answer the question correctly.
Quadratic Functions and Their Graphs
A quadratic function is a polynomial of degree two, typically written as f(t) = at^2 + bt + c. Its graph is a parabola that opens upward if a > 0 and downward if a < 0. In projectile motion, the height function is quadratic, representing the path of the projectile over time.
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Solving Quadratic Equations
To find specific times when the projectile reaches a certain height, you solve quadratic equations by setting the height function equal to that value. Methods include factoring, completing the square, or using the quadratic formula, which provides the roots (solutions) representing time values.
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Interpreting Solutions in Context
The solutions to the quadratic equation correspond to meaningful times: when the projectile reaches a given height and when it returns to the ground (height zero). Negative time values are not physically meaningful here, so only positive solutions are considered, and rounding is applied as needed.
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