
Object-Oriented Game Development, 1st edition
Published by Addison-Wesley (1 April 2004) © 2004
- Julian Gold Microsoft Research Centre, Cambridge

Published by Addison-Wesley (1 April 2004) © 2004
Acknowledgements 1. Introduction
2. The game development process
3. Software engineering for games
4. Object-oriented design for games
5. The component model for game development
6. Cross-platform development
7. Game objects
8. Design-driven control
9. Iterative development techniques 10. Game development roles 11. Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index