2. 1D Motion / Kinematics
Vectors, Scalars, & Displacement
2. 1D Motion / Kinematics Vectors, Scalars, & Displacement
4PRACTICE PROBLEM
A toy travels in a long straight line following the equation x(t) = 40.0 m + (4 m/s)t − (0.0485 m/s2)t2, which describes the toy's position as a function of time. Take the motion to be along the x-axis and +x direction to the right. Draw a graph of x versus t for the interval 0 - 50 s.
A toy travels in a long straight line following the equation x(t) = 40.0 m + (4 m/s)t − (0.0485 m/s2)t2, which describes the toy's position as a function of time. Take the motion to be along the x-axis and +x direction to the right. Draw a graph of x versus t for the interval 0 - 50 s.